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cluxjumps 2004
2004-04-20 | clux | Updated 2005-01-19
For those interested in bunnyjumping, or me for that matter, I've been updating cluxjumps for the first time in over two years. In case you're not an old schooler and don't know what I'm talking about, I'll give you a brief explanation.
Bunnyjumping is the result of a bug originating from QuakeWorld were most of the HL code is taken from. It allows jumping at speeds three or possibly four or more times the regular walking speed in HL, and as opposed to Quake 3's strafejumping, QuakeWorld's airmove grants the ability control where you're going midair, making really sharp turns the only element negatively affecting your speed.
In the good old times, more specifically in CS 1.1 and earlier, this was a skill only a select few possessed, which inevitably made it a cheat. eclipse and I were among these few, and naturally we caused quite the uproar by bunnyjumping on public servers and even in certain practice games (hi goldpush). While we couldn't but enjoy this advantage, I had most fun with this by myself, mostly due to the fact that public sucked donkeyballs since b6.1.
So if you want to see the result of my boredom and what was possible with default settings in CS 1.1, I suggest you take a look.
Since updating the page now does require the help from our local hackzor at the cafe, and I've close to no interest on this subject anymore, I'll put in the last paragraph I forgot one hour ago here and leave the other one for dead.
For fun; try binding a key to sv_friction -20, and press it while jumping, although this cvar resets itself after a second it will greatly increase your speed between your jumps. Increasing sv_airaccelerate and finding a huge area to jump will grant you the ability to maintain this extra speed, try it!
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Comment #1 - posted by
(62.101.239.*) - 2004-04-20 23:05:37
Konge Clux !!! det må alle prøve, endelig kan CS bli gøy igjen weeeee :D |
Comment #2 - posted by
(80.203.33.*) - 2004-04-25 23:45:26
fortell hvoran jeg binder igjen ? siden fungerer ikke |
Comment #3 - posted by clux (128.39.203.*) - 2004-04-27 11:44:47
hm typo i link #2, fikset ;P |
Comment #4 - posted by Ingolf Pettrujski (192.168.13.*) - 2004-04-29 15:44:01
mm |
Comment #5 - posted by nmR (80.203.33.*) - 2004-04-30 11:34:05
could not load library C:\Half-Life\cstrike\cl_dlls\client.dll <---- Forklar, hvofor kommer det ? er det noen MULIGHET å noen gang å få se dine demoer. jeg har cs.11 og v43/1.1.0.4 på half life. |
Comment #6 - posted by dud (62.16.241.*) - 2004-06-11 22:48:44
weeee, bunny er gøy |
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