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News article

 
Android Bot Alpha 2 Released
2000-08-21 | Pibbz

The Android bot is a server-side bot for the counterstrike mod for halflife. The bot is still under development and it is currently an ALPHA version. This means that this version of the bot is a TEST version with very primitive AI (Artificial Intelligence) and very poor level support. The only map currently supported is DE_DUST. What the bot currently does is randomly walking through the map and shooting at the other team. It also buys weapons with the money it has. The bot respects all rules that apply to human players so it in no way cheats. The bot has a human-like aiming system with smooth view-movement that tries to simulate a human using a mouse. In future versions additional map support will follow for all counterstrike maps, and the bot AI will be improved so that the bots will follow the goals of a map (plant bomb, rescue hostages etc) and use good, human-like tactics and teamplay, like defending important points on a map, sticking together in a rush and sniping. Intelligent use of the weapons will also be implemented. The bot in its final form is meant to be a good replacement for playing counterstrike online against human players. The bot is currently under development and will be for a long time. Many alpha and beta releases like this one will follow, featuring improved AI andmore map-support.

New Features:
- Numerous other small bug fixes
- Bug fixed where bots would get a random amount of frags/deaths upon joining
- Bug fixed where bots would freeze on their spawnpoint if mp_roundtime was lower than 3
- Support for two new maps: de_cbble and de_aztec
- Dedicated server support through the commands sv_addbot and sv_removebot
- Addbot and removebot commands improved (you can specify a name for the bot now, remove bots from a specific team, and only the host of the game can issue these commands now)
- Bots get upset if you plant the bomb and no-one in their team can defuse it
- Bot skill levels tweaked
- Better wall evading code
- Bot aiming improved, the bots understand weapon-recoil now
- Primitive bot hearing implemented. bots react to sounds made by potentially visible enemys
- Jump waypoints implemented
- New waypoint system implemented. waypoints are divided into zones.

Download Here (155 KB)




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